Geometric Algebra Primer (oh so very good)

Hey! It aint that hard!
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Gerry
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Post by Gerry » 03/09/03, 4:59 am

"Anybody with an interest in computer graphics or computational geometry could benefit from this paper. Not only does it give us new ways of dealing with geometry, it also provides new backgrounds for traditional theories like quaternions, homogeneous models and Pluckerspace."

Jaap Suter - Software engineer at Electronic Arts Canada

http://www.jaapsuter.com/

I'm sure I'll find all 64 pages an absolute bitch, but I don't care, free copy like this one is once in a lifetime. Just gotta wait till I get to college tomorrow to print it out, I hate trying to read PDF off screen.

BOB - Up to you of course and I know it's not specifically "shell extentions", but I reckon a few of the SC denizens would like to know about this copy. Just a suggestion though.
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bob
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Post by bob » 03/09/03, 7:36 am

I put it on the list--if Gerry says it's good.... Well, then we all know it's good...
WYSIWTF

SOD
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Post by SOD » 03/09/03, 11:17 am

mmmmBrain Food
Also got this link from the site
http://boost.org/
Peer reviewed C++ libs

<font class=editedby>[ This Message was edited by: SOD on 2003-03-09 19:22 ]</font>

Gerry
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Post by Gerry » 03/10/03, 4:31 am

SOD - had my doubts about your link till I read this "Some of the libraries have already been proposed for inclusion in the C++ Standards Committee's upcoming C++ Standard Library Technical Report." Like to keep my code as standard as possible.

uoo http://boost.org/libs/regex/index.htm , hmmm... goodie.
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SOD
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Post by SOD » 03/11/03, 12:33 am

That was the one bitch I had with Linux. Almost everytime I dled an app it said it was missing a dependent file.
It shoud be the programmers responsibility to insure application integrity.

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Post by AndrewB » 03/11/03, 3:04 pm

ow algebra the pain! the pain! This is why I'm taking statistics next year, not calculus.
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SOD
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Post by SOD » 03/11/03, 8:36 pm

Algebra is best tought with real world dynamics. As opposed to x znd y
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Post by këö¬t » 03/14/03, 3:22 am

<!-- BBCode Quote Start --><TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD><font class=postbody>Quote:</font><HR width=100% color=#333333 SIZE=1></TD></TR><TR><TD><FONT class=quote><BLOCKQUOTE>
On 2003-03-12 04:36, SOD wrote:
Algebra is best taught with real world dynamics. As opposed to x znd y
</BLOCKQUOTE></FONT></TD></TR><TR><TD><HR width=100% color=#333333 SIZE=1></TD></TR></TABLE><!-- BBCode Quote End -->
well, i (almost) failed my mechanics exam because i died at the sight of an intergration question worth two grades. fortunenatly, pure maths has taught me it through it's x and y goodness, so now i understand it, just in time for my resit :)
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SOD
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Post by SOD » 03/14/03, 1:44 pm

actually xs and ys are analogous models, dynamics shows the best answer to complex problem solving.
Theory is fine but you can not always arrive at the best answer. There are meny correct answers which one is best?

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